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Blue parasite game
Blue parasite game




  1. Blue parasite game full#
  2. Blue parasite game windows#

To the left is another barrier on the ground. Next are some more barriers but they are on the ground. Once it is enslaved, smash a barrier to the right. The player should fly up and next to a forest spirit is a brute. After bypassing them, the player must fly to the right where a barrier of wood resides. The player has to avoid many winged cats that are flying back and forth. The player should fly past it and head downwards. A forest spirit will be next to another winged cat. Next, the player should maneuver the cat around the platforms that have thorns on the lower sections. The player should fly up beside the trees and there will be a small maze of platforms. You can contact me directly at starinfidel_at_gmail_dot_com.A winged cat is close by and so is a group of trees. Music by MaxStack (unavailable except ingame yet). It also uses sounds from FreeSound and ZapSplat.

Blue parasite game full#

This version of the game uses free icons from Full list is available here. Enable only if you're curious about the formulas and stuff like that.

  • extendedInfo (default: 0) - 0/1, will enable extended game information mode that outputs a lot of behind the scenes information into the console.
  • mouseEnabled (default: 1) - 0/1, will disable mouse cursor and path drawing.
  • mapScale (default: 1) - float, will change the map tiles scale in both area and region modes.
  • Useful configuration options (edit parasite.cfg in desktop mode or through the console):

    blue parasite game

    q, quit - quits the game (desktop only).Example: "cfg mapScale 0.3" will set map scale to 30% If ran without arguments, will show all config options available.

    blue parasite game

    Blue parasite game windows#

    Useful console commands (press to open console on top, works only when all windows are closed): Most of these will be locked until you progress further through the early game. F1-F8 (Alt-1 to Alt-8 when in browser) - Goals, Inventory, Knowledge, Log, Timeline, Evolution, Body features and Options screens.1-9 - Player actions that are listed in the action window in the lower left window corner.After the GUI comes the evolution system. After I'm comfortable with these, I'm planning to expand the game with different story scenarios and adding more meat to the key parts of the game. All of the ingame screens apart from the main map are blocks of text with no ability to use mouse to select actions. The development is now focused on the GUI, balance and polish. A dangerous group of opponents that is tasked with finding and destroying threats to humanity (you).Event timeline investigation to piece together both what has happened before and what to do next.Separate difficulty settings for all key parts of the game that will be prompted organically during its course.

    blue parasite game

  • Building and improving habitat to rest and recuperate.
  • Player evolution unlocking new improvements and body features for the possessed hosts.
  • Robust host inventory, skills and knowledges system.
  • Possession mechanics that is critical to the player survival (see, you just die very fast without a host).
  • A single story scenario that starts with the main protagonist alone, scared and without any memories in a hostile human world.
  • A whole generated modern-day city to explore and survive in.
  • The game is fully completable to the finish but needs GUI work and polish.

    blue parasite game

    Currently in development, each session is set to be medium length (around 2-3 hours to complete). Parasite is a roguelike survival horror game about possession set in a modern-day setting.






    Blue parasite game